#Metro last light pc skip intro full#
It can fire a total of 17 ball bearings from full charge (including super charge) before a recharge is necessary. At full charge, the Hellbreath allows up to five melee attacks before it requires to be charged.
![metro last light pc skip intro metro last light pc skip intro](https://i.ytimg.com/vi/T7HeAdJravY/maxresdefault.jpg)
While this consumes energy (and becomes notably less effective the lower the Hellbreath's battery is), it makes for an effective deterrent up-close and is quite good at forcing close-combat enemies back, such as nosalises. In addition to its high firepower, the Hellbreath can make melee attacks by shocking enemies with the electrified rails at the front of the weapon's barrel. Unlike the Tihar, the Hellbreath is not a suppressed weapon, avoid using it in stealth situations if wanting to remain undetected. In general, the Hellbreath is better at closer range, whereas the Tihar is better from afar, though both weapons can work just fine at close range (if the Tihar is pumped and uses its fast fire rate) or long range (if Artyom has the time to aim the Hellbreath) in trained hands. In contrast, the Hellbreath lacks any sighting in general except for a laser sight.
![metro last light pc skip intro metro last light pc skip intro](https://i.imgur.com/URgekIa.png)
The Tihar, however, has considerably better accuracy (especially over a distance), is silent (the Hellbreath has an extremely loud and distinctive report), and access to a zoom scope (which makes it a very effective sniping tool). The key differences are that the Hellbreath does more damage when fully-charged, fires slower, and has better sustainability (lesser-charged rounds from the Hellbreath still do fairly good damage, as opposed to the Tihar, which tends to do poor damage unless pumped up). The Tihar and Hellbreath have rather similar performance statistics, and are quite similar in utility. As with Tihar and Helsing, this weapon needs to be charged when found. Unlike the Tihar, which is pneumatic, the Hellbreath has to be charged using a built-in charger. The charger is separate from the one that is used to power Artyom's flashlight and night vision goggles. The Hellbreath fires metallic ball bearings using electromagnetism the gun's magnetic rails are powered by the charge from a built-in battery, and magnetic coil.